Matthew Stockton

I have been programming different applications for more than eight years. My latest passion is game development, and I am always eager to learn more!


Experience

Indie Game Developer

Varied
  • Use Unity to develop functional prototypes of core game mechanics
  • Maintain game design document
  • Manage project timelines
  • Review pull requests for logic errors and consistency
  • Develop working prototypes for board game, web game, and video games
January 2020 - Present

Assistant Director of Finance, Voyager

Westin and W Bellevue
  • Automated forecast consolidation in Microsoft Excel using VBA
  • Automated financial report downloads using Python
  • Developed tool that uncovered tax miscalculations and saved company more than $4,000
  • Systematically analyzed profit and loss statements for 17 departments for errors and missing entries on a monthly basis
June 2019 - September 2020

Web Application Developer, User Experience

Brigham Young University On-Campus Housing
  • Full-stack development for BYU On-Campus Housing (.NET, HTML5, CSS, JavaScript, SQL)
  • Optimized petitions content for mobile usage
  • Developed and proofread content and instructions for more than 20 webpages
November 2018 - May 2019

Front Desk Supervisor

Residence Inn
  • Developed and implemented new training system
  • Increased brand standard audit compliance by 10%
April 2018 - Oct 2018

Education

Brigham Young University – Marriott School of Management

Bachelor of Science in Accounting
Minor in Computer Science (18 credit-hour)
Member - Association for Computing Machinery

GPA: 3.58

Graduated April 2019

Skills

game development
development
business tools
  • data analytics
Workflow
  • Mobile-First, Responsive Design
  • Cross Browser Testing & Debugging
  • Cross Functional Teams
  • Agile Development & Scrum

Projects

Island’s Ancestors

Project Details:
  • Team Size: 4
  • Time: 2 weeks
My roles:
  • Game Design
  • Project Management
  • Developer
My Contributions:
Game Designer
  • Wrote initial game design document
  • Modified game design document based on team feedback
  • Oversaw art, music, and gameplay decisions
  • Designed 2 basic puzzles and 1 branching puzzle
Project Management
  • Developed list of key features for MVP prototype
  • Organized team to ensure completion of MVP within time frame
Developer
  • Developed UI systems
    • Dialogue
    • Interaction tips
    • Mana bar
  • Implemented Input System
  • Collider triggered event system



Dungeon Dimension

Project Details:
  • Team Size: 6
  • Time: 1 week
My roles:
  • Developer
My Contributions:
Developer
  • Developed character stat system
  • Created character inventory system
  • Implemented Debug HUD
  • Created developer console
  • Developed UI for
    • Player stats
    • Player Inventory



Unannounced IP for Honor Games

Project Details:
  • Team Size: 8
  • Time: Ongoing
My roles:
  • Engineering Lead
  • Engeineer
My Contributions:
Engineering Lead
  • Participate in planning and functionality decisions
  • Coordinate tasks within engineering team (4 peaople)
  • Manage the repository including reviewing and merging all pull reaquests
Engineer
  • Oversaw transition from Godot to Unity
  • Developed grid based placement system